skyrim se landlord This is a topic that many people are looking for. bluevelvetrestaurant.com is a channel providing useful information about learning, life, digital marketing and online courses …. it will help you have an overview and solid multi-faceted knowledge . Today, bluevelvetrestaurant.com would like to introduce to you SKYRIM MOD QUICKIE #32 – Economy Mods. Following along are instructions in the video below:
“Have you ever been annoyed with the lackluster economy in skyrim. Well. I have a a few mods to show you in order to fix that issue. So.
The first is carriage and ferry travel overhaul the fast travel system in the original game was rather static and boring as well as being rather limited this mod addresses. This by allowing us to have dynamic prices for travel depending on the distance between the starting and end point. It gives a lot of different options and will stop near towns as well as large sittings prices can also be customized by a console. Commands if you feel like they re too high or too low.
This second mod is more expensive mercenaries horses and houses this mod does exactly that i always felt the buying a house or purchasing some help was far too cheap especially in the mid to end game. Because by that time you would have had enough money to play with forces were far to achieve in my opinion..
I generally was able to get one after a few quests. Which made exploring on foot relatively obsolete for me in the first part of my playthrough mercenaries are now 1500 gold horses 2500 and houses have changed in accordance to their general. Price so as an example breeze home in white one is now 10000 gold where as proud spire manor in solitude is now 40000 gold the next mod is morrowind miss colonia it does a few things other than changing just the economy. But we will focus on the economy side of the mod.
It makes daedric rare and enchanted items very expensive to buy from vendors you will also profit from selling these items to vendors. As well. It is supposed to be used in conjunction with a mod called morale loop. Which changes the dynamics of loot depending on specific areas and your character s level next.
We have chocolate noodles. Little balanced mods more specifically the economy module..
Which aims to increase vendor gold and changes. How much you could earn from goods. And how much they cost from vendors. In general.
So we re. Only charged items are expensive and vendor gold. Has been raised in accordance to the increasing price. So you also benefit from finding items.
Which worth a lot of gold so for an example. I have a pair of gold earrings that are worth 150 gold..
But when i attempt to sell them i m only going to be getting 32 gold so this makes things a bit more interesting and will make you want to put more perk points into a tree like speech craft in order to get better prices and lastly z mod allows you to sell stolen goods to coogee caravans. Which is obviously a nice added touch to fees out there largely is toblerone sklar to an economy tweaks. A game will be focusing on the economy side. Which affects quests.
So gold from fetch. Quests have been reduced by half and bounty quests have been raised from 250 to 750. It also does something similar to chocolate noodles. Economy tweaks by raising vendor gold and selling prices lower so it may be best to use one or the other depending on your taste.
Some of these mods could be used together. However mods that focus on changing prices may conflict..
And you might want to use just one other than that i would highly recommend. These mods and i feel that they make skyrim s economy. A more dynamic and vibrant marketplace. And that s all for today.
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