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And gents. We are looking at a classic you see once upon a time. We we had nothing but static roles on our weapons.
This was of course in year of destiny to some weapons. Which just naturally felt better than others had poor perks then on the other side of the aisle. You had weapons that didnt feel that good but they had very good parts.
But then you had weapons that married up the to both lethality and consistency and that was essentially what old fashioned did back in year one today guys were gonna talk about how to get this hank in what roles you can obtain on it and how this once dominant world champion hand. Cannon performs in the current meta first up how to get this weapon. Its just a row drop.
Any legendary engram in the game could potentially drop it but i actually went to raul and i burnt close to 3500. Legendary marks. You can just keep doing this over and over again.
And eventually he may drop. One. Although i did have people say they burnt over like 5000.
Shards without even seeing one old fashioned pretty demoralizing. But there is a lot of weapons and armor pieces in this loop pool. So its not a very common thing to get now we ended up getting four so i would say we got pretty lucky.
None of these i would say is the god roll. But i would say were approaching that territory now i got one would kill clip. Which the main thing to take away from that one.
I just wanted to see how it perform you know a 140 would kill clip especially since im combining this with one eye mask. Which by the way. We have got to review here soon considering it received a nerf and this sandbox.
I was actually able to to town pretty regularly also got another roll for pvp which i didnt think was gonna be good. But i was like you know what lets just try it and this was actually a steady round. Quick draw hip fire grip.
Hand cannon. Nine times out of ten. Thats an automatic dismantle turns out it performed well.
I dont get it boys. I have no idea and considering the range nerf that we got in shadow key range matters. But its not to say yall end all and considering that old fashioned cannot roll with something like rangefinder.
I opted for more stability in order to combat that recoil and that was another thing. I found out about old fashioned the more rolls that i played with the more i thought man did this hand cannon not receive the ricoh buff that the rest of our other hand. Cannons.
Received almost feel like old fashioned in its recoil animation. Its still stuck in pre shadow. Keep that rico animation is supposed to be much less resulting in visually the guns settling before your next consecutive shot goes off now this is a change that affected both one 40s and one 50s.
I would say more noticeably on one 50s especially for console. Users as for the longest time one 50s werent really that usable on console. But to me playing with old fashioned and playing with a number of roles.
I had to resort to this super stable old fashioned over one that would be spec for range.
Just. Because i felt like the weapon was a little inconsistent and a note about inconsistency especially with hand cannons. You dont really know how inconsistent a hand cannon is until you start taking incoming fire obviously anyone can line up three shots in a row of the target is standing still and not shooting you.
But the moment you start taking incoming fire you start to really see the deviation there inconsistencies especially between 140 and 150. I feel like 150 is especially on pc. Handle flinch overall better than 140.
Thats also because the follow up shot. Its just slightly faster. But i think a big thing that plays into that is the recoil animation overall for those weapons are much snappier oh fashion and this recoil pattern seems to almost be stuck in year.
One now my other two roles are more engaged at pve as they both came with surrounded now surrounded plus surrounded spec. Normally an option. I like on a shotgun right youre normally in close proximity of your enemies practing.
Something i surround and especially with surround aspect. Its not a hard thing to do with the close quarter combat weapon to me yes. The bump there and damage is nice.
Which takes us to the gaudreau portion of this video especially now that weve actually played with it considering i got to play with the roll that was a kill clip role thats about the most lethal thing you can get on this for both pvp and for pve and of course. An obvious. One would be kill clip and feeding frenzy together.
But man. I cannot get over the fact how much i enjoyed the more stable role on my old fashioned. Which is gonna make me kind of choose my perks differently here i think slide shot is gonna go the extra mile especially for my more aggressive players that play with hand cannons slide shot probably will allow you to still rock acuras runes as well as a range barrel per.
If of course youre going to be sliding and propping it again we test a slide shot a few weeks ago to get the full benefits of it you pretty much have to be shooting wow mid sliding. Its not one of those things that you slide. And it will continue to carry over into the next gunfight you have to be sliding and shooting.
If you want to get the full benefit of out of that gunfight as the duration there and that window for that boost in range of stability is extremely short now slide shot doesnt prod kill clip. But if you still wanted to put those two together like i said. I was using this week.
Quick draw as my trait no reloading perks. Nothing helping my hand cannon here other than of course. Like my enhance hankin and loading part.
I still think kill clip is a fantastic option. Youre gonna have a slightly slower reload speed. Then say with something like feeding frenzy.
But this also opens up a number of other avenues. Youve got moving target. Which would be fantastic on this hand cannon you also got snap shot which there are a few 150s waking vigil especially that i really like with snap shot and once you start dabbling with snap shot a little bit on your hand.
Cannons. You start to be addicted to that snappiness right as it kind of like serves as a point. 5.
Quickdraw. Right as you can be aiming down sights immediately on the draw. No lie.
That snappiness is pretty addictive.
You also got explosive payload. Which dont overlook in a roller hand cannon range has been chopped the ability to just tack on some damage from a range is extremely nice and if you combine something like explosive payload with slide shot here youll temporarily boost that range you also get a boost in range because of explosive payload and lets not forget the flinch that explosive payload deals. Which is why i hate going up against people using explosive rounds especially on a hand cannon.
Normally if i run its like a 1v1 scenario. Even if they get the first shot on me. Ill most lightly duel it out i may not win every time.
But i feel confident that i might get the three tap or something or do something jus come out to be able to get the win. But if the guys got explosive rounds especially something like sun shot if they land the first shot. I must likely pull out that gun fine.
I pretty much dip boys because i know if they tagged me already once that flinch thats present inside a game. Im already to reaching that multiplier even faster especially visually and the chances of me winning this gunfight drops dramatically simply because he not only landed the first shot. But he landed it with explosive payload so again do not overlook this part especially in this sandbox.
Now for pve youve got two options feeding frenzy kill clip seems like an obvious one or if you can deal with not having the fastest reload in the world you could still apply something like flared magwell. For that 15 in reload speed or maybe. Even something like tactical mac.
Which also gives you 10. In reload speed bow. Pick our reload speed up noah wont exit out.
But it put it somewhere in the 60s to almost 70 combine that with something like enhance hank and lauder. I think you can live without feeding frenzy. Even in something my pve and if thats the case.
I really want to see demolition this year. I think you can still proc kill clip just fine. But demolitionists will give you back your grenade every single time now something ive never even tried is demolitionists and kill clip together as technically demolitionist states that activating your grenade ability reloads the weapon from reserves now.
I think its very unlikely that it will proc kill clip and slide shot doesnt even proc kill clip. But if it does oh my god that would be the roll. But even then if you had to rely on just your reload speed to use old fashioned inside of pve.
Things. Like flared magwell tactical mag will make things a little easier for you now as far as surround. The ghosts surround.
It does throw on a bigger buff. Than what kill clip brings to the table. Approximately 40 to our precision damage.
And our body shot damage as long as you have three or more enemies around you you will have surrounded prong. The issue is its not as easy prodding as as you think especially consider most ads are kind of like spread out. Unless youre like in a horde mode.
Similar like escalation protocol. Or maybe. The sundial surrounded in like a strike territory or maybe.
Even a raid territory is a little more difficult to proc or at least on a hank in it honestly. Wish surrounding and surround aspect. Had a little more range like i wish.
The mod itself.
Considering that instead of having a mind like mono spec. Own or maybe. Even major spec.
Youre completely committing to surround. It i wish they surrounded spec mod itself increased the area in which it procs the surrounded part yes it increases the damage yes the bonus damage lingers for longer. But that duration is not really that long on top of that surrounded in general especially on a primary weapon is a lot more difficult to prop and again.
If we were rocking like a kill clip roll you could rock kill. Clip. Minor spec.
Combined with demolitionists and some real. Oh perks. I think that would be the way.
I would go all in all guys old fashioned has returned to us it may not be the king of all hand cannons in this sandbox. But its definitely a contender. The only other answer that i want is that recall animation did old fashion receive the adjustment to recoil to 140 s.
And 150 s. Winch shadow keep launch or did it miss hankin again. Im only going off on my own perspective.
And i will say loading out the hand cannon with stability made a big difference. Which is just kind of going against our roots completely when it comes to hanging in its right because i when you pick up a hand cannon and all you think about is specking for range or thats what weve done. But all of these hand cannons.
State between 26 27. Meters. To 30 meters.
Whether it has max range or not and i will say the recoil in general yes. It was more tamed with more stability. But i dont know if bungie came out tomorrow.
And said hey old fashioned did not receive the adjustment that are other 140 and 150 round per minute hand cannons. Received. I can definitely see that now 140 is just in general and i didnt really want to get into it in this video 140 s.
In 150 s. Theyre just kind of too much in the same street. They both rely on the same amount of shots to get a kill they both have similar range you just got 150 s.
That can do it faster than what 140 scan. So the separation between the two archetypes is not really. There.
Which is why i wouldnt mind some adjustments toward 140 s. Because when its all said. And done.
If i had to choose a hand cannon to use in like the sweatiest of environments. Nine times out of ten. I would probably choose a 150 fellows and ladies thank you all for coming and watching and as always its nothing like your mama taught you right music.
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