witcher 3 best game ever This is a topic that many people are looking for. bluevelvetrestaurant.com is a channel providing useful information about learning, life, digital marketing and online courses …. it will help you have an overview and solid multi-faceted knowledge . Today, bluevelvetrestaurant.com would like to introduce to you Game of the Decade: The Witcher 3. Following along are instructions in the video below:
“Does it take to be the videogame of the decade is it the fun factor factor the actual moment to moment gameplay happening while we play and nothing else surely could be doom then because that game is a hell of a lot of fun is it how interesting. The concept is welcome to the aperture science. Computer. Aided enrichment center.
Certainly portal. 2. Fits. The bill perfectly or is.
It. The story. The world and the people of our games once upon a time. I had somebody that i cared about if it is then you have to give it to the last of us or is it something else maybe.
It s everything how we play the game. How it makes us feel. And how the game impacts us on a personal level and the industry as a whole dark souls came to mind at first seeing as how it essentially created its own sub genre of action games. But then i realized it was demon souls that accomplished that demon souls was the true innovator dark souls was simply the refinement that came after moving to a new healing system to prevents potion farm abuse.
Making an interconnected world to bring continuity to the gaminess of level selection replacing the tendency system with covenants to offer more player agency and making snappier combats and a better camera to make the game play better. The industry. Simply made it seem like dark souls. Made a quantum leap from its original.
But that s only because not many people play demon souls. Most of what people know as very dark souls was pre existing with demon souls bonfires. Responding enemies hardcore difficulty and even the multiplayer system of leaving messages for players on the ground demon souls was far more influential looking back at the lineage of this franchise and to fail to see that would give a great disservice to anyone who created it when namco realized demon souls was cherished deeply by so many people they refined it with dark souls and the rest is history. I also considered breath of the wild for a game of the decade.
It s hard to escape the drowsiness of traditional open world indie games. As you follow a veracious trail of map icons from one quest hub to the next. You really feel locked into a grind zelda s game world doesn t feel this way at all it s free and expansive in the gameplay. It never blocks anything off unless you wonder around a brilliant map filled with cities dungeons shrines and collectibles and as long.
As you have the stamina you re free to go anywhere. You want yet the game does naturally lead you towards the conflict smack dab in the middle of the map. When it s all said and done and with an art style that rivals the best of winwaker and skyward sword. More difficult and fluid combats and an insane amount of tools to play with wild achieves something truly special.
I could have also gone easily with 2018 mind blowing god of war god of war is an excellent game. A technical masterpiece with a good story interesting character arcs and a satisfying and weighty combat system more importantly. Though it had a cultural impact on gaming for years leading up to geo w. Top gaming publishers were adamant that the single player game was dead too costly unwanted and out of date that linear games don t sell my ass god of war slashed away the notion that that could ever be true and led it to being one of the most successful games of all time.
But i didn t choose god of war for game of the decade. And i didn t choose mass effect. 2 or skyrim or the last of us or blood borne in the end. I picked the witcher 3 to be honest.
I didn t pick the witcher 3. Because it s anywhere near perfect any knucklehead can feel that there s something deeply wrong with the control system the moment they pick up the gamepad its clunky stiff and it s downright awkward indoors moving through small houses alleyways or up stairs is a pain and in combat movement can feel graceless thanks to softlock on there is this gluey feeling to the controls that feel strange and very unnatural. Almost as if the game is unresponsive to some degree take roche out for a spin on bumpy terrain or up. A mountain and you ll see exactly what i mean the control is unruly and unyielding and you basically run into everything i have to imagine that creators really didn t want it to feel this way.
The wild hunt and nilfgaard are also surprisingly underdeveloped. Rarely do we see enough guards cultural diversity mentioned in the games. Various books here they are invaders for narrative purposes. You have to go far out of your way to learn anything about them of substance and the same goes for the wild hunt.
I wasn t expecting huge amounts of developments. Considering their screen time. But when most of what we get is a bunch of one liners from a a faceless skeletor clones. It feels a bit of a missed opportunity both groups are missing a degree of characterization.
You d expect when the rest of the game is so rich considering the witcher. 3. Is not a game of black and white the wild hunts especially simply sticks out as a generic evil ask yourself who s your favorite villain in the witcher 3. I highly doubt it sarahdan and combat is it great i wouldn t say that it s bad.
But it s definitely not the best part of the game it can be genki and it doesn t flow very well on the whole. But every game has its flaws. Even the best of games. I get annoyed when my weapons break and zelda.
I wish the gunplay in the last of us was more responsive and i wish gta. 5 s controls. Didn t feel like would the witcher. 3.
Is the same general combat needs work the alchemy system can feel like an afterthought on default difficulty and the game isn t really all that hard also padding its here. Most games have it open world or not persona. 4 fallout far cry name any game it ll be their quest level requirements collectibles. Hearts backtracking skill points stat points inventory space upgrades etc don t forget why these at first very innocent things exist some games take their flaws to the grave eaten alive by the disproportion of the frequency.
But the witcher 3 does not the witcher 3. Is a game have a stunning amount of care put into making the story in the world in the immersion. Feel unforgettable. It s dynamic and thought provoking full of choices.
And densely packed with twists turns and nods to prior games. At every corner. Something interesting seems to happen. A tower of mice.
Where the wolf and cat play no place like home. Paper chase and so many more interesting quests not presented in some generic way. Though. But complicated cloudy and very different especially.
The cast imagine reading the red baron synopsis on a sheet of paper alcoholic man hurts family and seeks forgiveness for what he s done not the most original idea is it it s likely we have seen something based off the drunken man trope before some games. Some movie. Some poems. Some tv crime show looking to portray the same emotions or character.
But does it ever turn out any other way than you d expect does it ever get as twisted naughty and morbid. A simple trope turned into a multi hour spiderweb of intricate detail full of immediate player choice in the matter with no one ending up the same in the end whatever road they take it hits on every emotional peak in valley. And it s only one quest in the game. How about this headline woman plays love song in a tavern or siri.
It s the classic gifted child on the run trope the framework of the witcher. 3. Is quite basic. But its intentions and presentation are extraordinary content has an amazing amount of characterization and intricacy taking you into these beautiful lands full of strange faces and interesting things to see these people have real stories.
Many of the player can partake in often influence outcomes as well it could be hard not to care when so much work was put into the game. Even the monsters gross as they may be they are not black and white. Where are wolf s with feelings vampires are they friends or foes mutants. We might pity and more even a ghost in a tree has a story unlike the often forgotten or left behind in other titles or movies or shows.
The witcher. 3. Never undermines the player by resorting to cheap content thrills thin character developments or throw away story bits. If you find something in the witcher.
3 chances are it s a well fleshed out and probably exciting. What results is immersion. It can be incredibly engrossing to those willing to dive off into the deep end into the witcher threes tale. As you ll learn so much about why you re playing it.
And what it means to those in it it s got flaws aplenty as i mentioned earlier. But they don t detract from the immersion. Any more than getting sand between your toes makes going to the beach not fun. It is a beautiful game and enchanting adventure and a complicated masterpiece with a few flaws that are very easy to ignore.
When all is said and done i chose the witcher 3 for game of the decade. Because it s simply the most immersive rpg. I ve ever played and it has everything you would want in a game in one package. You get the best of what a movie a game.
Any book can provide brought to life beautifully in front of your eyes. If you d like to learn more about the witcher 3. I have several more videos that discuss it in much more detail and i ll link them down below in the description and with that i bid you guys a farewell. I ll see you guys in 2020.
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