government plaza civ 6 This is a topic that many people are looking for. bluevelvetrestaurant.com is a channel providing useful information about learning, life, digital marketing and online courses …. it will help you have an overview and solid multi-faceted knowledge . Today, bluevelvetrestaurant.com would like to introduce to you Civilization VI In-Depth: Government Plaza. Following along are instructions in the video below:
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The government plaza is the new district added by Rise and Fall and can provide many bonuses help your civilization through the ages! It has 3 tiers of buildings, each of which will provide some unique policy cards based on your own type of government.
-The Saxy Gamer
Everyone i’m the saxy gamer today. We’re here for something new actually i i’m starting a new series civilization 6 in depth where i’m gonna go depth on some of the mechanics of civilization. 6.
And some strategies you can use to help improve your civilization 6 games so without further ado let’s get into it in this first episode. We’re gonna be going over the government plaza as per viewer request i believe in the next one we’re gonna go we’re gonna go over tourism and culture victories and how all that works cuz. It is it is quite complicated.
But let’s get into it with the government plaza. So the government plaza is a new district that was added in rise and fall. And it is one that unlocks with a state workforce.
You can place it i believe i believe it has to be on flatland tiles. I’m not on a person. Sure you might be able to put it on hills huh huh.
I wasn’t 100 sure about that. But what it does is it adds. A plus 8 loyalty per turn to the city is that you it is constructed in and gives one adjacency bonus to all adjacent districts.
One thing to note here is that with the se owan. It doesn’t add one that the say 1. But it doesn’t take one away from the se owan.
So it just kind of has no effect on the se owan district. And the same one would normally lose 1 for a lose. 1 science for an adjacent district.
But the government pfizer does not affect it and in addition to this the governor plaza provides. You with 1 governor title. So the strategy with the government plasm.
Normally what you want to do is you want to try to surround it with as many districts as you can so. Whenever you’re planning out your districts at the beginning of the game. What you can do is you can plan most of your districts around where they’re gonna get high adjacency bonuses and then just kind of pick where you can put your government plaza.
So that it’ll be adjacent to the most districts that you can put it next to so that’s that’s the general strategy with the government plaza. It’s really. It’s not too complex um.
But it does open the way for a lot more things. So let’s go ahead and get on to the tier 1 buildings. That are available for the government plaza.
All of the tier 1 buildings for the government plaza provide legacy cards for your government that you have at the time of building the building the specific building in the government plaza so they are as follows. If you have autocracy you will get autocratic legacy which provides 1 yields to all government buildings and the palace in a city. If you have oligarchy you get oligarchic like is legacy.
What gives all and melee anti cav and naval melee units plus for combat strength. And if you have a classical republic. You will get republican legacy.
Which makes it so that all cities.
Where the district receive 1 housing and 1 amenity so starting from the top here with autocratic legacy. 1 yields to all government buildings in the palace in the city. It’s not it’s not bad.
But i mean it doesn’t tend to make a huge difference. It’s it’s one that i typically find like maybe you could run it right after you get it. But after that you’re probably not gonna want to run autocratic legacy because it’s just plus one yield isn’t isn’t gonna show very much change whenever you’re later in the game.
And you know you have quite high yields in your cities. But towards the early stages of the game. If you can happen to get it quite early autocratic legacy can be pretty ok as far as oligarchic legacy goes.
All land melee anti cav and naval melee units getting 4 combat strength if you’re going for early aggression oligarchical legacy. Actually can be quite good so. That is something that you can look towards whenever you’re researching civics and you’re planning on going.
Early aggression. So you might want to plot down your your government district and build any of the tier 1 buildings. Which i’ll go into and just adopt the oligarchic legacy card because plus for combat strength.
It’s not a ton. But it’s definitely. It’s definitely enough to make a difference in fights so a pretty good policy.
Republican legacy almost cities with a district receive 1 housing and 1 amenity. Republican legacy is actually one that can be useful throughout the whole game i find just because getting one housing and more so the one amenity is something i find especially if you’re playing someone like scotland that really likes their armed enemies. They like to have happy cities having republican legacy can help especially if you’re going tall just because then you’re pretty much guaranteed to have a district in every city not so much if you’re wide.
I mean you would you would hope to have a district every city. But it’s not a guarantee so republican legacy is also a pretty nice card. I like to use it more so for the amenities than the housing but you can use it however you would like so now let’s move on to the tier 1 buildings of the government plaza.
It should be noted that in order to build any of the tier 1 buildings. All that you have to do is have a tier 1. Government and government plaza.
So that’s how all the tiers of buildings work. They become available at the second that you adopt a tier of government so a tier. One of government a tier two of government or a tier 3 of government will unlock the various tiers of government buildings.
So first up for tier ones. We have the audience chamber and it provides 1 amenity and plus for housing in cities with governors. And it also takes away two loyalty in cities without governors and it gives.
1. Governor title. So the audience chamber is super good if you plan on going tall.
Because it gives you the plus. One amenity and plus four housing plus. Four housing is actually quite a bit so if you’re planning on going tall.
So you’re not gonna go you know more than seven cities.
Which would be the number of governors audience chamber can be a very nice pickup. If you are planning on going wide. I would not recommend the audience chamber.
Because you don’t want to lose to loyalty in cities without governors because the farther and farther your cities get away from your capitol royalty becomes a problem and you definitely don’t want to be losing to loyalty if you’re planning on going domination as well definitely stay away from the audience chamber. Once again because you do not want to lose that to loyalty moving on though. We have the ancestral hall on which provides plus 50 production.
Towards settlers and new cities. Receive. A free builder.
So well huh. Much like how the audience chamber. Was for going.
Tall. The ancestral hall is for going wide plus 50 production towards settlers is actually quite nice. I believe that you can indeed combine that with the policy car that gives you another 50 percent production towards settlers.
So you can effectively double your production towards settlers by using the ancestral hall. In that policy card and new cities. Receiving a free builder is really really nice just because the ability to get down you know like a farm or a mine or something like that can speed up the rate at which your your city.
You know grows to be at least somewhat competent like immeasurably because having a few tile improvements as opposed to having none can make a huge difference. Whenever. The city is you know just been founded.
So uh for going wide the ancestral hall was definitely very nice you could even maybe go it or go with it if you want to go tall. I mean like if you’re aiming for like the seven city. The seven city ideal.
Tall strategy. You still could get the ancestral hall. If you just want to get your settlers out fast.
And you’re gonna get some free bill. So that way you can build up your cities like nice. And quickly you still could go for the ancestral hall.
So overall the ancestral hall is a it’s a quite nice building and lastly for the tier ones. We have the warlords throne. Which makes it so that capturing any an enemy city gives plus 20 deduction production towards all cities for 5 turns.
So. This is something that synergizes very well with going early aggression. What it can allow you to do is it can help you well whenever you go and take cities getting the plus 20 production can help make up for any units.
That you may have lost in the siege or even to help you steamroll just a little bit more. Maybe you can totally wipe a civilization out nice and early if you have the warlord’s stone. Because once you take one of their cities.
You can build more units and then which i’ll hunt.
Which will allow you to take more cities. Which will allow you to build more units. And you can just repeat that over and over again so if you’re going early aggression.
The warlord’s throne is a very good idea and in addition to all this stuff. All of the tier 1 buildings provide 1 governor title. I haven’t really been mentioning that but it is listed i mean it’s nice.
But there they all provide it equally so that is just something to note let’s move on to the tier two policies. Though all of the tier 2 policies will be available for unlock as well as the tier two buildings. Whenever you acquire a tier 2.
Government. So whether it be merchants republic. Monarchy or theocracy you can get any of the tier 2 stuff.
So let’s go ahead and take a look at the legacy cards that are in the second tier. So first up we have mercantile legacy. Which provides plus 10 gold in cities with an established governor.
We have a monarchic legacy. Which provides 1 housing per level of walls. We have and we have the a chronic.
Legacy which provides 5 religious combat strength and plus. 05. Faith per turn per citizen in cities.
With an established governor. So starting from the top again mercantile legacy. I find it to be quite nice plus 10 gold in cities with an established governor.
It’s very nice if you’re going tall. Especially. If rayna is the governor in the city.
Because you know rayna can make it so that you get 1 gold per citizen in the city or maybe is it plus 2. It’s either plus 1 or plus. 2.
And that rayna can give per citizen in the city. So if you’re going to get a plus 10 gold in addition to that you could be getting quite a bit of gold and then that’s in all cities with established governor. So you get pretty much as long as you don’t have more cities than you do governor’s then that gives you 10 overall gold bonus.
Which is quite nice especially if you like to you know buy units or anything. Like that so you could do this with domination and you can use the goal to buy units you could use the gold to buy buildings so overall mercantile legacy. I find that if you’re gonna be getting merchants republic mercantile legacy is a pretty okay card to run next up we have monarchic legacy.
Which is plus one housing pro level of walls. And i’m gonna be honest monarchic legacy. It’s it’s just really not good plus.
One housing for level of walls.
I don’t find that i am like at that point in the game. I’m probably not gonna have more than you know like level two walls and plus two housing hits. I mean it’s not bad.
But like it’s really not that good especially if you’re settled near like water or anything like that i mean if you do have a city that’s sitting not settled on fresh water plus. One or plus two housing could be nice. But overall.
I don’t find monarchic legacy to be that useful so that’s that’s not one i would particularly recommend you run and lastly. We have the a chronic. Legacy which is plus five religious combat strength and plus.
05. Faith per turn per citizen and cities with established governors. So theater krithia craddock legacy is super nice if you’re going on religion.
One of the things i find to be super. Nice is the 5 religious combat strength because if you combine that with moksha that gives you plus. I forget how much religious combat strength within tiles of cities you can really just use that to kill all of the other religions up hostels whenever they come into your territory.
You can just stomp. Them and actually just having 5 religious combat strength is gonna make it so that you’re pretty much gonna win. Every single religious fight.
Unless your opponent also has the ik rat ik legacy running so. It is very nice that helps you just spread your religion and get rid of other. Religions very nicely and in addition the plus.
05. Faith per turn for citizen is quite nice so theocratic legacy. If you’re going for a religion.
I definitely do recommend running theocratic legacy. So with that in mind let’s move on to the tier 2 buildings. The first of the tier 2 buildings is the foreign ministry.
Which makes it so that leveraging city states costs. Only half gold and in addition to that leverages units gain plus or combat strength and as always you get 1. Governor title so the foreign ministry.
I don’t find it be particularly useful just because i don’t believe i’ve ever made good use of leveraging. The military of a city state. Some of you might not even know that’s in the game.
But yeah you can pay money to gain control over city state units for like a certain number of turns. It’s i think it’s like 15 or 30 or 20 or something like that so if you’ve ever actually managed to find a way to make that useful then the foreign ministry. Can’t be quite good because i believe it is pretty expensive so reducing the cost in half is very nice and the 4 comma strength.
It’s gonna be that you’re gonna have stronger units. Then whoever you’re fighting so. If you have found a way to make use of this you could be playing domination and you can use this to give yourself like a quick burst of units and maybe if the opponents near a city state that you’re particularly friendly with you can take their military and go attack them.
But outside of that definitely don’t build a foreign ministry next up.
We have the grand master’s chapel. Which grants the ability to buy land units with faith and pillaging improvements and districts provides bonus faith. So the grand masters chapel is a mixed bag the ability to buy land units with faith is pretty nice.
But pillaging improvements and districts providing bonus faith. I don’t find that to be particularly useful. So you can use the grandmaster chapel.
If you’re planning on going. Well for two reasons. Really the first of which is if you’re going for domination religion.
Wombocombo and you know you’re using the thing that i forget what it’s i i always forget the name of the policy card. But the one that gives you increased combat strength around cities of your religion. So if you’re going you know for like domination with that in mind.
Then you can also build the grandmasters chapel and then you’ll have the ability to buy you land units with faith. Which can just help bolster your military a little bit give you a quick burst. If maybe you’ve been stockpiling faith throughout the game.
And then you can just go in in the steamroll somebody so that is definitely a nice use that you could have of the grandmaster chapel. The other thing would be if you’re going for a religious game and maybe there’s another opponent that’s been building a lot of religious wonders and you really want to take the city because like you’re struggling and they’re just pushing out a bunch of apostles or maybe you want to take one of their cities. That they have a big holy site in you could use the grandmaster chapel to give you like to get yourself a bunch of land units.
And then you could just go in and take this city take their holy site take their wonders and have a great time. So. If you are planning on going for any of those like use cases.
Then the grand masters chapel. Is it’s a pretty good um. It’s a pretty good building.
But i still don’t think. It’s the best of the tier speaking of the best of the tier. We have the intelligence agency up next time and it grants a free spy.
It provides plus. One spy capacity and it also makes it so that all spy operations have a higher chance of success so the intelligence agency. I think is a very good uh huh getting a free spy.
I mean that’s pretty nice on its own you can pretty much i mean. It’s a free spy and the intelligence agency production cost is not that different from the production cost of a spy. So it is pretty much just free also plus.
One spy capacity. Very nice then maybe you could have you know one in your to rival civilizations to go steal some texts or to spot. You know i mean obviously to spy on them or to get some info or steal.
Some great works or anything like that so plus. One spy capacity is nice all spy operations having a higher chance of success once again very nice that way your spies won’t die you can steal all the texts do all the great works siphon all the funds and overall. The intelligence agency.
It’s just it’s just such a great building spies are i think one of the best things in civics.
And it’s there’s something that a lot of people under right. But spies are incredibly powerful and the intelligence agency. Just makes them that much better so almost no matter.
What you’re going for maybe. The only thing. I would say like don’t 100 get the intelligence agency is if you’re going for like religion or maybe nomination.
But if you’re going for either science or culture. Definitely pick up the intelligence agency. It is a great building moving on from that though we have the tier three legacy cards.
Which of course will unlock much like with the tier. Three boeing is whenever you have a tier three government so whenever you either get democracy communism or fascism you will get the ability to build any of the buildings. Which will give you the cards.
When you build them so first up we have communist legacy. Which provides plus four plus four. I wish.
It was plus four plus zero point four production per citizen in cities with an established governor. We also have fascist legacy. Which makes it so that all units game plus four combat strength and war weirdness is decreased by 15 and lastly we have democratic legacy which makes a which gives every city plus to production and plus.
One housing per district. So starting from the top communist legacy. I tend to quite like commies legacy plus point for production per citizen in us in cities with an established governor.
If you’re going tall. This is very nice because you’ll probably get that in every city. But if you’re going for a space victory this can be very nice especially in the capital because it’s per citizen.
So by then your capital is probably pretty big so you know getting twenty times point for production can be pretty nice in cities. So coming this legacy is one that i find myself running quite decently but it’s definitely not a must have fascist legacy fascist legacy is very good if you’re going for a domination victory and you haven’t won yet plus four combat strength is well. It’s very nice and another thing is the war we’re in this part that i actually find it be particularly useful because that late in the game whenever you start losing units or anything like that we’re gonna sack chua leaked an accumulate quite quickly and you don’t want it to become a problem so having a decrease by fifteen percent is definitely very nice because you don’t want your cities to you know spawn barbarians and then just give you give you a nightmare of a time so flash’s legacy.
If you are going domination. And you know you still have a while to go i would definitely run flash’s legacy democratic legacy democratic legacy also can be pretty good especially if you’re going for space race getting plus two production per district. It’s not gonna give you as much as communist legacy.
But you’re also gonna are gonna get plus one housing for every one of your districts. So if you’re like that can help you build your cities up really like really really tall you can get huge cities. If you have you know four or five districts in a city at that point that’s plus five housing which is uh that’s certainly pretty appreciable.
I don’t think i don’t think democratic legacy is all that great and it’s definitely not a must run so it’s probably even the lesser of a priority than the other two. But it is not a bad policy nonetheless as far as tier three buildings are concerned first we have the national history museum. Which provides plus four spots for any great work and plus.
One governor title as per tradition. So national history museum. If you’re going culture.
I would recommend picking up the national history museum for spots for any great work.
It’s actually not that but late in the game. Whenever you have like a lot of multipliers on the tourism. That’s produced by great works.
It can be actually quite a bit of extra tourism and another thing is that late in the game. I tend to find that i have a bunch of great artists sitting around with nowhere to put their art. So getting plus for spots that allows me to you know have somewhere for my artists to go throw their work.
So overall national history museum. If you’re going culture. It’s pretty good if you’re not going culture.
It’s there’s almost no reason to get it. But it’s still a pretty okay building next up we have the royal society. Which gives builders a unique ability that allows them to use all of their billed charges to rush district projects and you can do that once per city per turn and of course you get the plus.
One governor title so royal society is i still haven’t decided if i think. It’s really good or really just an one thing that should be noted is that you can use this charge to boost space race parts uh huh. So boosting you know like maybe you can just buy a bunch of builders or have all your other cities produce builders and then use those builders to rush your space race parts.
That is definitely something that you could do because that effectively allows you to have your half the time. That you would need to build a space race part. So it is something that is very useful for that you also could use it if you’re running a like cultural.
What are they called the the cultural district projects. I don’t remember exactly what the name of the the district project is that generates you know writer and artist. And musician points.
You could use the builder charges to just rush those and get points a little bit faster. So that is something else you could do with that so overall. The royal society.
It’s pretty good i think. It’s definite definitely has you know the fact that you can only do it once per city per turn really prevents it from being like overpowered and that is something that has to be there but overall it’s still it’s still pretty good and lastly. We have the war department.
Which makes it so that all units heal up to 20 hp when they eliminate an enemy unit. So the war department. If you’re going domination is a very good idea healing up to 20 hp when you eliminate a unit is just gonna make it so that you lose a lot less units hopefully lose the lost light a lot less units.
And it’s just very nice. Because also not losing you units. Means that you’re not going to accumulate as much war weariness.
Which this is gonna help overall so if you are planning on going for domination. I definitely do recommend the war department. So the last thing.
I would like to go over is just some recommended building orders just to help you bolster your gameplay and like help you build specifically to what victory you’re going for by using the government district and the government buildings. So. If you’re going for a domination victory.
The the the tier 1 building.
You should go for is definitely the warlord’s throne. Unless if unless you’re getting it really late that it’s not gonna provide too much benefit. I would definitely get the warlord’s throne.
Another thing you could possibly get is the the ancestral hall to get you know if you want to just play wide and expand early and then attack later that is something else you could do but i would i would mostly recommend the warlords through as far as tier 2 goes. I would recommend the foreign ministry or the grand master’s chapel foreign ministry. If you actually have found a way to utilize a city state leveraging.
I would recommend the foreign ministry. But grand master’s chapel is another really nice one if you have some faith that you can use and the intelligence agency is always just a nice thing to have especially to steal some text. I didn’t list.
It here just for the sake of not taking up too much space. But you pretty much can’t go wrong with the intelligence agency. So that is you you’re pretty much gonna be okay.
No matter. What you get for tier 2. With domination it really just depends on if you have a lot of gold.
If you have a lot of faith or if you’re just kind of you know looking to steal some texts and you know light. Some stuff on fire and whatnot and as far as tier 3. Goes the definite one there is the war department.
Just because healing units is very nice and it’s really just the only one that’s like super tailored towards nomination. So it’s it’s a pretty easy pickup for the war department there if you’re going for a science victory for tier. One.
I would recommend either the audience chamber or the ancestral hall. Get the audience chamber. If you’re playing tall and get the ancestral hall.
If you plan on playing wide those are pretty self explanatory they both provide pretty nice bonuses and really either one that you get you can’t really go wrong with as long as it suits. The playstyle you’re going for so once again. If you’re going talk.
If the audience chamber and if you’re going wide get the ancestral hall. As far as tier 2. Goes really the only great pick for tier 2 science.
Is intelligence agency. Which is gonna allow you to steal a bunch of text from your your allies or saboteur your allies. I hope you’re not stealing inferring allies.
Your allies or opponents and also having more spies and making spies have a greater chance of success is gonna help in the late game. Whenever you can sabotage enemy space ports. So the intelligence agency is a pretty good pickup.
It’s definitely the best of the tier twos as far as tier 3 goes. I would definitely definitely recommend the royal society just because of the ability to rush the space parts is something that you’re not really gonna get with anything else and in addition. The other two buildings are really tailored towards different victories.
So the royal society is once again a pretty easy pick up here.
If you plan on going for a culture victory on the tier 1 buildings. That i would recommend are once again. The audience chamber or the ancestral hall for the same reasons as the science victory.
They just provide some nice bonuses so get the audience chamber. If you’re playing tall or the ancestral hall. If you’re playing wide for tier 2.
I would once again recommend the intelligence agency. Just because you can use all those spies to steal some great works from your opponents. Which is going to reduce their tourism and help you get more tourism.
So just a very nice thing to do and lastly the tier 3. Once again a pretty straightforward thing here. The national history museum you could maybe go for the royal society as well.
But i would still recommend the national history museum. Unless you’re doing one of those things. Where you win a cultural victory.
Without you know building any theater squares. Which is the thing that people do you know they use seaside resorts and national parks. Instead.
But if you’re going for you know just a nice nice straightforward easy cultural victory. Definitely get the national history museum and finally if you’re going for a religious victory. Once again start out with the audience chamber or the ancestral hall for pretty much the exact same reasons as before get the audience chamber.
If you’re going tall or the ancestral hall. If you’re going wide for tier 2. You can get the grand master’s chapel religion is the only one that i don’t think the intelligence agency is very good for because you can’t really like use it to bolster your religion at all really because like with science you can you know steal techs and sabotage spaceports the culture you can still great works.
But with religion. You can’t really do it with the intelligence agency. So the grand master’s chapel is just a pretty nice pick up there and lastly.
I would recommend the national history museum just because i believe i don’t quote me on this one hard percent. But i believe that you can put relics in the national history museum and religious religious art and religious relics are nice because they give you faith so the other two tiers rebuilding is don’t really help religion. Very well actually really at all.
So. The national history museum is just kind of the the closest shoo in there really aren’t any tier 3. Buildings that help religion very much so that’s something to keep in mind.
But the national history museum is something that is uh that is closest to being helpful. So thank you everyone for watching i have been the saxy gamer. If you enjoyed the video feel free to like if not feel free to dislike if you’re looking for more civilization.
6 content feel free to subscribe if you have any feedback about this series uh feel free to leave in the comments below. I’m open to suggestions because this is a quite new thing. I’ll probably change it up a little bit for the next episode.
So if you have any ideas feel free to list them thank you for watching and good bye. .
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