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Tacoma reviewed by Miranda Sanchez on PC. Also available on Xbox One.
The Reinvention of Tacoma – IGN First :
https://www.youtube.com/watch?v=dr23i…
15 Minutes of Tacoma Gameplay – IGN First :
https://www.youtube.com/watch?v=ZQh8U…
Tacoma Devs Explain Their Multiple-Choice Storyline – IGN First :
https://www.youtube.com/watch?v=NQY1t…
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Witnessing six absent strangers. Private moments. Aboard.
An empty space station. Might leave you feeling feeling a little gross in a good way that mild discomfort from invading their intimate is a testament to how well tacomas characters are written and acted throughout the story you’ll dig through these people’s belongings. Watch arguments and embraces and discover what happened when a dwindling oxygen supply forced the group to make rash decisions.

Though it would be nice to have more time to get to know the crew better tacoma builds an intriguing and disturbing future world that’s surprisingly well developed even within its short playtime of three to four hours playing as a contracted ai communications specialist. You board the lunar transfer station. Tacoma after the emergency had been resolved to collect the station’s ai.
Data. As you wander through the well designed station. You’ll see ghost like augmented reality.

Recordings that reveal what happened there it’s refreshing to be on an abandoned station. Without fretting over whether or not something is going to attack you instead you get to take your time as you examine the station’s futuristic objects play basketball in zero gravity and of course watch the recordings. The entire station is monitored and recorded at all times with the ar system.
It’s a disturbing future surveillance state. But it makes things interesting developer fulbright’s vision of space travel is impressive especially with its depiction of a grotesque evolution of capitalism in 2088 your loyalty to a brand is worth money. And it can even shape your family’s future.

This feudalistic concept and other futuristic problems are explored throughout tacoma. The ar recordings are the meets of tacomas storytelling. Upon finding and loading recording you’re encouraged to follow the strange models of the crew members and listen to their conversations even though the crew is represented in such a peculiar fashion.
It’s not difficult to connect with the models. Because the voice actors put on an excellent emotional performance odin. I’m freaking out i’m freaking out close your eyes.

I did already witnessing each crew members portion of a recording is made easy with the rewind fast forward and pause functions. The timeline was also helpful in showing when a crew member opened their a our desktop interacting with the desktops and notes found around the station is optional. But they’re important resources for gathering more context about each crew members issues interests and relationships adding some nuance to the storytelling.
Most of the ar recordings are presented out of chronological order the most important revealing scenes are of course at the end. But it’s easy to piece together the timeline. The recordings found in crew members quarters also provide good insight into how they spend their time.

Alone. Fulbright. Has written a fascinating world and it’s a shame.
There isn’t an opportunity to learn more about it generally though. Tacoma lets us get to know the crew pretty well. Sarah.

Had mati. The station’s medic is one of the most interesting. She’s one of two characters that art in a non station romance and her backstory and interaction with the station’s ai.
Odin stand out as a favorite. I have never encountered another ai. But without spoiling anything the evolution of the crews problems and the resolution is greatly satisfying exploring the takoma station itself is another highlight the first of three main areas had the most to do and explore including a pool table.

But further end there were fewer locks key codes and things to play with the story is interesting enough to let tacoma stand on its own. But it would be nice to have more of those activities to change up the pace in the latter half. Tacoma successfully overcomes the challenge of featuring eight characters and making them all interesting in a relatively short game using a our recordings to learn about the exciting events on tacoma.
Is a unique way to see every side of a conversation. It would have been nice to have more time aboard and more events to give you a reason to explore more of the beautiful station. But the time spent in this fascinating.
Hypothetical future was great for more in tacoma. Check out the first 15 minutes. Our developer walk through and how fulbright came up with the idea in the first place music.
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