clash royale spells This is a topic that many people are looking for. bluevelvetrestaurant.com is a channel providing useful information about learning, life, digital marketing and online courses …. it will help you have an overview and solid multi-faceted knowledge . Today, bluevelvetrestaurant.com would like to introduce to you How to Use Spells! Basics Pt 1 Clash Royale . Following along are instructions in the video below:
“It s an orange juice. When casting spells especially on air units. Always watch for for the shadow. That s where the unit s actual hit boxes so for a aim for the shadow.
So they can knock the balloon further away from your tower fireball rocket and snowball all of them have a 360 degree knock back each direction knocks back the impacted units by 18. Tiles. The log has a one tile knock back radius. So it s definitely shorter than fireball rocket and snowball.
But the log shares the same knock back distance as bowler and the mega night. Usually you ll have the hogrider countered by barbarians horde or even the goblin gang. Pretty easily when we start realizing this on the next rotation pre casting the spell can eliminate the threat. It can predict it on your second or third rotation.
With the hog rider. The poison spell deals 75 damage per second. So. It s actually the perfect counter to graveyard always save your poison.
If you know they have graveyard..
Despite the many nerfs from tornado. It s best for two things one clumping stuff up for splashers and two amazing for activating. The king town severely crippling their pushes. If you have the king on your side check out my tornado tech video.
If you want to learn more advanced tips on how to use tornado. Really well clone and may seem like a bad spell. But it s any more readily useful spell and 2v2 and triple elixir challenges. If you can time it just right it won t even matter if they have poison or tornado.
Because you find the right opportunity then you ve blown everything clone is the most uneven spell in the game in the sense that the primary unit will always skip to the left that doesn t mean that it s not balanced. Though. But both lanes serve completely different purposes. If you push the left lane.
You are going in with intent to clone skip. A tank or a lava hound past the inferno tower and straight towards their princess tower. Now if you push the right wing clone. Has an advantage with the main unit skips to the left and remains.
So that your clone unit. Doesn t get picked off by the king card. Because your primary unit is the one that s being targeted you can actually clone skip a unit. If you know they re trying to take out something with the fireball or a rocket.
I swear i am not making this up as a primary clone spell user. It s fairly normal to do this once every 10 games as a bonus. I knew that it was gonna pop my lava hound clones. So it s a bonus and it baits up their spell freeze and zap are the same spells with different times and different animations three stuns units for four seconds while zap stuns them for 05.
Seconds both spells cause the stunned troops to retarget to the nearest unit rage spell increases move and attack speed by. 35 an elixir collector under rage spell accumulates. 03 elixir mirroring a rage spell on the elixir. Collector twice results in 89.
Elixir. Generated to rage spells will not produce more elixir. 3. Rage spells.
Though that s a different story..
But really through your rage spells on the same collector anyways. The rage mode has a slightly different mechanic. When it comes to the pump. It actually gives you 35 more elixir producing a total of 11 elixir on the map everything that slows.
By ice will effectively slow units by 35. This includes the ice wizards attack the snowballs effect and the ice golems death. Nova. Lightning targets the highest health units.
So in this case the princess tower. Then the baby dragon. Then the ice spirit. If a tower health is low a common tactic is to use something like a battle ram to act as a lightning rod since the barbarians have more health than the princess tower therefore.
It s best to cast in the corner. If you re trying to finish off a tower and overtime to win the game to avoid any lightning. Rod zap or snowball. Paired with one ice golem one ice spear or even one skeleton barrels.
Damage will be enough to take out the horde so one spell and one physical unit. Any combination of any physical death damage units like a skeleton barrel ice golem ice spear will not work you need at least one spell there s gonna be snowball or zap for what s needed so don t bother combining physical units. Like ice spirit and ice golem or ice golem and skeleton barrel or even ice spirit and skeleton barrel. These physical combinations with no spell is not enough to take out minion horde.
Let s talk travel distance your spell is cast from the center of the king. Town each spell has a different travel speed to give you perspective on speed a very fast unit like an ice spirit or lumberjack travels at a whopping 120 speed spells are absurdly fast the fastest spells in the game are snowball and arrows where they both travel at 800 speed. The next fastest spell is going to be fireball coming in at 600 travel. Speed we have lightning clocking in at 500 speed each bolt has a 05.
Second delay in between each other the goblin barrel. Is classified as a spell as well this bad boy barrel can travel at 400 speed then you ve got rocket technically not the slowest spell traveling at 350 speed the log and the barbarian barrel may be very slow spells in comparison to everything else. But they are still way faster than the fastest units in the game optimal tile placements are incredibly crucial especially in professional settings. Where you know that every frame counts every millisecond counts.
An optimal rocket placement reached the tower. One third of a second faster than a center planted rocket and it s 2 3. Of a second ” ..
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