divinity original sin 2 fighter This is a topic that many people are looking for. bluevelvetrestaurant.com is a channel providing useful information about learning, life, digital marketing and online courses …. it will help you have an overview and solid multi-faceted knowledge . Today, bluevelvetrestaurant.com would like to introduce to you Divinity Original Sin 2 Builds – Juggernaut (Warrior) – YouTube. Following along are instructions in the video below:
“Divinity original sin is in full swing. And one of the major issues players are are having with the game is builds what build do i use what s a build for a warrior ranger mage. Etc. Since the game is rather difficult.
This has come much more into focus than one would expect in this bill guide. We re going to cover the absolutely devastating juggernaut let s jump into this build and see just how it works. The juggernaut is a warrior build that uses a mix of warfare. Geomancer and poly more skills to flatten its enemies to a pulp or turn them to stone jaggernots focus on pure strength but deal a mix of physical and earth damage to their enemies at first glance this seems like a bad idea because splitting damage types generally reduces your overall dps.
However this build takes advantage of geomancer skills that reward players who deal physical damage and a polymorph skill that deals earth damage. But scales off strength the purpose of this bill is to deal punishing amounts of damage to the armour of various enemies while at the same time keeping them knocked down or petrified and out of the fight. The reason. Why this build is so good is because it s able to focus on the damaged type that best fits.
The situation jaggernots are going to focus primarily on strength only putting points into wits and constitution is necessary strength will not only increase the damage of your warfare skills. If you use a weapon that scales with it but it will increase the damage of your probably more skills as well because you ll be a frontline stipe build. It is recommended you put a few more points in the constitution than your average character. What you want to use as little as possible wits will help give you the needed initiative to get into combat early as well.
As bump your critical chance juggernauts will be using strength based armor. That is skewed heavily towards physical protection. Which is excellent for this build jaggernots want to stack physical armor up as high as they possibly can because reactive armor increases in damage in relation to your current physical armor reactive armor does have a very limited range. So it s not the greatest skill for this build.
But it can deal with damage under the right circumstances jever nut should utilize single handed and shield for very good reasons. Shield using jaggernots will not only gain access to bouncing shield. Which does great aoe damage. But also deflected barrier.
Which increases your armor even further as well as reflecting projectile attacks. Using a shield will also increase the effectiveness of reactive armor and won t reduce the damage you deal with petrifying vistage since it s simply scales with strength and geomancer not weapon damage..
You also gain more magic armor. Which will be very low on otherwise. All said and done you don t have to use a shield with this build. But i would absolutely recommend it one of the hardest parts about making a build in divinity original sin.
2. Is getting your abilities distribution correct. It s easy to get spread too thin and often people make the mistake of not spreading points around enough the bonuses you gain from abilities in this game are somewhat different than the original so it s easy to see why people can get confused let s take a look at what abilities and talents you need for a juggernaut when playing as a juggernaut. There are almost no hard and fast rules on exactly how many points to put into abilities.
But you will for sure want many points into warfare for the increase to physical damage. And many points in the gm. Answer for the increase in physical armor. As well as the increase in earth damage.
Just exactly what balance you choose is up to you. But you ll be doing more physical damage than. Earth so i suggest favoring warfare in a 2 to 1 or 15. To 1 ratio.
You will also need at least 2 points into polymorph to be able to use medusahead and 3. If you wish to use skin graft. Which i highly recommend as far as talents go. I d recommend the following opportunist must have talent for every mailee character.
Because it will proc two or three times in combat easily nearly doubling your attacks. This one should be high on the list. If not first the pawn this requires one point in the scoundrel. But it will allow you to move one ap worth of movement for free per turn.
Which is huge because positioning is key with this build and you need all of your ap to attack with picture of health. This is another no brainer talent for any bill..
That utilizes warfare. You can hold off on this one. Until you have 6 plus points into warfare. Though since it won t be overly useful right away.
Savage sword ilish worth considering with this build because of petrifying vistage and earthquake. It s certainly not a must have but you can increase your dps. If you have high crit chance far out man this will increase the range of your earthquake and your petrifying vistage skills. However they both have extremely long range as it is so i suggest trying it out.
And seeing if you really need it two meters is not a lot. But it may allow you to hit all targets on the screen. Not being positioned perfectly haha since you ll have so much armor. It will be very hard for enemies to damage your vitality directly consider taking this one.
If you took savage sword. Early age. As it will affect spells as well now they ve decided which talents and abilities you want you ll need to identify just which skills work best for this kind of set jabbar knots will use a mix of warfare and geomancer and polymorph skills to deal damage and stay alive since builds evolved over the course of the game. I m going to put the skills in order from earliest obtainable to latest because you won t be able to get them all right away warfare skills battering ram.
Not a skill i would normally recommend. However this build focuses on disabling enemies. And the knockdown is useful once targets armors have been stripped save this for when you can get the status effect. Battle stomp.
This skill has nice synergy with this build because of the aoe knocked down with decent range as with above try to save this until you know you can get the status effect. Applied bouncing shield deals more damage than just about any other warfare skill that doesn t use source and hits multiple targets. This skill is one of the best ways to deal physical damage with this build and is a big reason. I recommend a shield whirlwind a great aoe for a melee type build and since we ll be right in the center of action.
It s a natural fit here deflective barrier. A great way to increase your physical armor and also reflect projectiles requires a shield..
However it is currently bugged and can be used without one. But i don t know for how long use this before using reactive armor. If you can think of the fight. A great way to buff your damage based on total characters around you 10 increase per character this skill also loves earthquake and petrifying vistage works fantastically with ao ease.
Which this build is chock full of geomancer skills fortify another great way to buff your physical armor while removing negative status effects. Ideally you d pair this with deflect a barrier and then follow up with reactive armor can be used on a teammate as well if needed oily karpis this skill can generate a crazy amount of physical armor for one ap however there aren t too many circumstances where you can pull that off keep it on your bar. Just in case. You find yourself covered in oil earthquake.
Since knockdown is resisted by physical armor it work because you ll be doing a ton of physical damage with this build follow up a whirlwind or reactive armor with this skill for best. Results. Reactive armor. This skill deals damage based on your physical armor.
In an aoe. If you use a shield stack up fortify and deflect of barrier before using this skill. It will outperform any other a we possess is also buffed by thick of the fight. Polymorph skills.
Tentacle ash. One of the most powerful single target attacks in the game get this one early and use it near the beginning of the game. When your skill selection is limited or when an aoe would be less effective than single target damage. Chicken claw.
This skill is here because there s really no reason not to have it slotted good for when you really need to prevent a fearsome enemy from dealing damage. I recommend slotting the skill on almost any melee character for this reason medusa head grants. The skill petrifying vistage. Which deals earth damage in a massive aoe only two hostile targets and petrifies them scales with strength.
Which is perfect use this against targets with weak magic armor to take them out of the fight skin graft for two ap and one sp. You can reset all of your cooldowns..
Once per combat. So your enemies are just getting up from your earthquake just pop the skill and then level them again or reap at rifai them with petrifying message because you ll have less magic armor than physical by a good margin. It s a good idea to have someone buff you with armor or frost at the beginning of each fight or simply place one point into hydra sophist and take it yourself you can probably get one point from gear anyhow. So this shouldn t take any damage away from your build spider legs is another great skill that you can utilize in this build.
But you d probably be best getting it early on it might be a good idea to get it when you reach level 4. And then drop it when you get to higher levels. Where you have more access to skills. One great thing about it is that if you run through the web.
You cast you ll gain haste. Which will grant an extra ap next turn. It isn t recommended that you split attributes between intelligence and strength because then your physical damage would suffer greatly. Which is the bulk of damage you will do one of the reasons you can get away with a physical damage type and magical damage type in this build is because the primary magic damage skill petrifying vistage scales with strength making the loss and damage to the skill much less than if it s guild with intelligence witness earthquake.
The other reason is that geomancer in particular increases your physical armor from skills and reactive armor. Which is a geomancer skill deals physical damage lastly. I highly recommend you place one masterwork rune into your chest armor and one into your shield. Increasing your physical armor by a good portion.
If you use giant. Versions. This will push your reactive armor skill to even higher damage making it just opie. As hell.
You can always remove ruins later. So place whatever you ve got in there now and remove it replace it. When you can be sure to check out our other build guides good luck sorcerers revlon is counting on you music. ” .
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Divinity 2 Builds Guide for the Juggernaut – Warrior. Players using this sort of Build will focus on Warfare, Geomancer and Polymorph Skills. Strength is the main Attribute on any Juggernaut, the majority of the damage they do scales off of it.
Players playing a Juggernaut are recommended to use a Sword and Shield, but can also use a Two-Handed Weapon if they choose.
Written Build: https://fextralife.com/divinity-original-sin-2-builds-juggernaut/
You can see this build in action here: https://youtu.be/8oE5OpzmtxU
If you re having a tough time or you re new to the game, check out our guides
Getting Started Guide – https://youtu.be/Qg7nNrjL2pg
Beginner s Guide – https://youtu.be/fHD-PQHzNmE
Guide to Lone Wolf – https://youtu.be/WalD6t29rJc
Party Combination: Magic/Physical/Mixed – https://youtu.be/yoLqkiF6FvU
Optimal Party Composition – https://youtu.be/Ruw_kY6YOw4
Which Build is For You? – https://youtu.be/OYE-lMhhJ0g
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